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The Harbor aims to deliver an immersive, narrative driven stealth experience and is inspired by games like Thief and Amnesia. It is based on an original story in which the protagonist visits a remote harbor which remained isolated from the rest of the world throughout a long lasting, terrible storm.

World War 2 themed sniper mission with various objectives such as assassination and sabotage. Inspired by games like Hitman and Sniper Elite. Designed in a way that supports both stealth and action approaches.
 

Made for Steve Lee's Level Design Jam 6

 

The Outpost is designed for third-person action and stealth gameplay. The player embarks on a narrative-driven adventure, beginning with a boat ride and a quick introduction to the story before arriving at the outpost's gates. Primary objective is to locate your fellow hunters and eventually reach the city, but the path you choose will significantly influence your gameplay experience

A collection of weekly and bi-weekly projects made during the CGMA Level Design for Games course. Each level is aimed at studying and identifying certain key aspects of Level Design.
 

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