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Summary

"The Outpost" is the first section of a greater level designed for third-person action and stealth gameplay. The player embarks on a narrative-driven adventure, beginning with a boat ride and a quick introduction to the story before arriving at the outpost's gates. Primary objective is to locate your fellow hunters and eventually reach the city, but the path you choose will significantly influence your gameplay experience. The level is based on a dark fantasy themed story that I wrote.

Team Size: Solo

Average Playtime: 10 minutes

Responsibilities: 

  • Level Design

  • Blueprint Programming

  • AI Path placement

  • Narrative Implementation (dialogues, texts)

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About the Level

  • The level was built for Steve Lee's Level Design Jam 6 during October 2023.

  • The objective for the Jam was "Non-linearity".

Full Playthrough Video

Gallery

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